Thread: Mob Rules
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First recorded activity by BoatBanter: Feb 2007
Posts: 14
Default Mob Rules


"Capt. JG" wrote in message

One thing to keep in mind is that everytime you add something to do, you
in some way take away from the actual recovery. The best approach is to
stop the boat next to the MOB, protecting them from the wind/waves. Then
figure a way to get them aboard.


Very important in cold water, when speed is vital. Not so important in warm
water when you've got time to experiment a bit. My way:

1. Get them attached to the boat with whatever . . . then pull 'em to the
bathing ladder, get 'em to climb up. ( I know, a whole lot of people will
groan about the possibility of injury in waves. Injury is much better than
losing your ability to climb thru chill due to hanging around. See next.)

2. If they can't climb the ladder (too cold? unfit? It's not there?) launch
whatever dinghy you have (include the liferaft in this list in cold water),
stabilise the yacht motion, let 'em climb in. (this is where the OP idea is
good news - dink's already there.)

3. When they can't climb in, send someone down to drag 'em in.

4. If you're the only one, decide whether it's two at risk, or one to die.
Difficult, eh?

Alternative 2. Attach rope (how? have a plan. TRY IT beforehand.)
Alternative 3. Pull 'em up (how? have a plan. TRY IT beforehand.)

Most people find any alternatives fail with only two aboard.

My conclusions:

A. It's foolish to go to sea in a boat which can't be boarded from the water
by a fit person.
B. A ladder's best, next best is a dinghy/liferaft in the water.
C. Any other system which hasn't been rehearsed won't work without a strong
crew.

OK, fire away.

JimB
www.jimbaerselman.f2s.com/
comparing the cruise areas of Europe, Greece in detail.